Spell
NormalFish and Kicks
View:
3027
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
Fish and Kicks — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 50 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Fish and Kicks is a conditional single-target banish: it removes one field card, but only once the controller has 3 or more banished Fish, Sea Serpent or Aqua monsters. Its power comes from the removal effect, not from its ATK, and the banish-count condition is what caps its reliability. The card is live in 12 recent decks across 7 archetypes, with 83% co-presence with the Ghoti core, which supports accessibility. No combo evidence exists, so combo conversion and the starter/searched/material roles are unmeasured and score low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Played in 12 of the sampled decks across 7 archetypes and 2 gameplays (observed), but the banish-count condition is an inferred gate on use, and there are no combo starter/searched stats (inferred). |
| Combo & Conversion | 25 | No combo boards recorded (0 appearances); the card only converts one field card into a banish, so it builds nothing on its own (verified from text, inferred). |
| Resource Economy | 50 | Text states a condition, not a cost, and the banish is a 1-for-1 exchange with no refuel or card gain (verified from text). |
| Effect & Interaction | 60 | Targets any single card on the field and banishes it, a flexible removal effect; the 3-banish condition limits how often it is live (verified from text, inferred for timing). |
| Material Utility | 5 | A Spell Card with no body, so it provides no material value and cannot be used as material (verified from card type). |
| Resilience & Flexibility | 35 | A spell with no redundancy beyond the single resolution; it can be negated and is gated by the banish-count condition (inferred). |
| Deck-Building Efficiency | 60 | Typically 1 copy per deck with no garnet or lock, and the Ghoti support is consistent, though it occupies a spell slot (observed from decks_evidence, inferred). |
Calculation
Weight profile: Removal / Negation primary role, single weight profile (no secondary role blend). Intrinsic ≈ 53, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flexible single-target removal that can hit any card on the field
- Live in 12 recent decks across 7 archetypes, with consistent Ghoti co-presence
- Costs no card and no deck slot beyond a single copy
Weaknesses
- Conditional on controlling 3 or more banished Fish, Sea Serpent or Aqua monsters
- No body and no card advantage
- Spell that can be negated; no recorded combo role
Counters / choke points
- Negation of the spell
- Playing around the banish-count requirement by keeping the condition unmet
Best use
Conditional removal in Fish/Sea Serpent/Aqua banish-based decks. Decks: Ghoti, Abyss-, White Forest, Tearlaments, Frog, Gunkan. Suggested copies: 1.
Evidence & gaps
- Verified: Text: target 1 card on the field and banish it, conditional on 3 or more banished Fish, Sea Serpent or Aqua monsters; Card type is Spell Card with no body; Appears in 12 sampled decks across 6 archetypes plus Gunkan, mostly 1 copy (avg 1.25)
- Observed: Co-present with the Ghoti core in 83% of decks for the top partners; Usage statistics: 66.7% inclusion in Abyss- (gameplay 4), typical 1 copy
- Inferred: The banish-count condition limits how often the card is live; Negation is the card's main counter; Spell-slot cost is the main deckbuilding cost
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no timing or speed information in the text, so Quick-Play vs Normal is unknown






